It's relatively slow to build on real iOS device compare to simulator. Running on simulator can save me a lots of time when testing the iOS plug-in I wrote. Here are the steps we need to do to make the plug-in works on simulator properly:
Here's a demo project I wrote in Unity4.3. In this demo, user can choose either use ADBannerView(Unity built-in class) or iADBannerView (the class I wrote that calls native ios code) to Create, Destroy, Show and Hide iAd in Unity scene.
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AuthorTzu-Hsun (Jason) Lu Archives
April 2014
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