Unity Games - ETC Client Projects
Playstation-Ignite (Aug 2013 - Dec 2013)
In this project, we worked with Sony Computer Entertainment America to produce 5 prototypes of innovative game ideas over the course of the semester. For each prototype, we had 3 weeks to develop from conception to realization. The deliverable was PC executable with PS3 controller as input device.
As the lead programmer of this 4 programmers team (2 artists, 1 producer), I am responsible for coding tasks management, codebase version control, merging game mechanics and gameplay implementation.
Project Promo Video:
As the lead programmer of this 4 programmers team (2 artists, 1 producer), I am responsible for coding tasks management, codebase version control, merging game mechanics and gameplay implementation.
- Engine: Unity3D with SVN version control
- My role: Lead Programmer
- Platform: PC with PS3 controller
Project Promo Video:
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Webz of War (Jan 2013 - May 2013)
This was a semester long project at Carnegie Mellon's Entertainment Technology Center and funded by our client TATRC (Telemedicine and Advanced Technology Research Center). Our goal was to designed, created, and delivered a finished exercising game that motivates people to play while performing enough physical activity.
Details:
Devices:
Gameplay Video:
Details:
- Engine: Unity3D
- My role: Gameplay Programmer
- Platform: Kinect + Wii balance board + Heart Rate Monitor
- Game was accepted by IEEE Games Innovation conference 2013 and was presented at Games for Health 2013
Devices:
- The Kinect was used to detect player body motion for punching, squatting and wriggling.
- The Wii Balance Board was used to detect where the players shifted their body weight, which was used to steer their hover-board in the game.
- The Heart Rate Monitors were used by both players to calculate their base heart rate at the beginning of the game and then track its increase during gameplay. The higher heart rate the player got, the more powerful ammo they got in the game.
Gameplay Video:
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