Unity Games - Building Virtual World
The following Unity games are made in Building Virtual Worlds class at Entertainment Technology Center, Carnegie Mellon University. BVW's goal is to take students with varying backgrounds and put them together to do what they couldn't do alone. The course uses Unity3D and platforms such as the Eye Tracking, MakeyMakey, Microsoft Kinect, Playstation Move and others as input device. Most of the games were done in a 2 week cycle. My main role was programmer in all of these games.
The Iron GauntletA first person action game where player uses the gloves made of MakeyMakey to perform different hand gestures to activate weapons, and uses body motion captured by Kinect to hack, throw and release force with their weapons.
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LeafA third person story telling game. The story is about the Leaf that refuses an ordinary life and decides to leave the tree to have a different life experience.The entire game was made in a one shot scene to enhance player's experience.
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A Monkey Adventure
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The Hungry DeadThe Objective of this round is to learn how to use Unity3D to make a game without any teammates. This was my first Unity3D game. Since I'm always interested in zombie games & movies, I decided to make a zombie survival game.
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The Attack of the Laser EyesThe Objective of this round is to create a game that is FUN to play. Our team decided to make a destructible robot city that allows player to destroy everything on the screen by their EYES.
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Treasure TrailThe Objective of this round is to create a consistent, interactive and engaging experience that lets naive guests who might not have any gaming experience feel like have a lot of freedom in the world. Our team built a wheel that attached with two PS Move, triggers are for break/reverse & horn.
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